Puzzles like this aren't just hard to solve- they're tricky to design well, and you did a great job. I was totally enraptured up until around 18 when I had to stop to eat dinner. Simple presentation but works in the games favour as it doesn't get to crowded, shame you were limited by the web build for your visuals but I found it a nice meditative experience. I really appreciate that the aberrant tiles still had set tiles that they changed, meaning it was still a puzzle game with a definitive answer. I actually took the longest to solve the 'traditional' level though xD.