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This is pretty neat for a graduation project! The gameplay is quite simple and easy to understand but what really shone through is the controls actually. Some bits:

- Gameplay, as mentioned, is solid. Controls are easy to understand and flow really well. They're pretty solid for a platformer game and I have no qualms about it.

- Camera could use a bit of work. If you would expand on the game, I think panning out the camera so that you can see below you better is preferable. In fact, if you make it so that there is an ability to pan the camera down (Such as when you hold crouch for a period of time) to see below, it'd be nicer.

- Graphics and art is nice but its the pixel scale is not scaled well yet. The UI in the main menu feels inappropriately scaled to the actual in-game and this disjoint causes minor immersion issues. Otherwise, art assets are greatly utilised.

If you were to make a future sequel, consider revisiting your core gameplay mechanics and think on how you can expand on it. The way Celeste did was by adding new world mechanics as opposed to new core player mechanics. New ways to interact with the world creates interesting ways to platform, and by extension, new content.