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Thanks for the feedback, actually, the amount of dialogue is part of the concept of the game, I understand that it does not please everyone, but for this game it is important to the idea we want to convey, the integration with the theme is totally focused on the dialogue, if you didn't pay attention to it maybe that's why you couldn't understand.
Regarding the movement of the character, it ended up being slippy indeed, lot of people gave this same feedback, we intend to change this when the jam's rating period ends.