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Couldn't try the multiplayer but some interesting concepts I haven't seen before, the flipping mechanic is pretty cool but I don't know why you snap the camera 180 degrees on a flip, makes it much more disorientating than it would ordinarily be. There's some major stuttering issues in the web build that I think happen each time an enemy spawns? Seems like it could be avoided with object pooling potentially if it's an object instantiating related hitch. Made it pretty brutal to play.

I solved 3/4 rooms but couldn't figure out the button room, I pressed all of them but nothing seemed to happen? I'm a little lost still.

Really cool central mechanic though, definitely a puzzle game you could make around this, pretty sweet to have a full 3d environment made for this as well with a variety of props too. Although it was a teeny bit too grey, a bit more color would be sweet, maybe each room has a signature color to help differentiate them a bit more or something.

Awesome work!

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Thank you playing! 

The gravity/camera flipping can be seen as a gameplay-aberration. It is unexpected and a unwelcome change that when the gravity is inverted that looking up and down is also inverted.

As for the stuttering i sadly couldnt't fix it before the end, but tbf i only ever had two lag spikes right at the beginning shortly after loading, so i didn't think too much of it. What browser were you using and do you have hardware-acceleration turned on or off?

The grey is somewhat intentional as i wanted a creppy and steril looking environment, but you are right i should have added signs that point towards lab/office/storage/target-practice. But there also is a bug that baked lightmaps do not work with the compatibility/web renderer in Godot, so the the web version is less lit up.