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i think 316mb without a web build might have something to do with people not wanting to play the game. The limit on games i'm willing to download is 100mb(this is because of some restrictions on my internet service) and some people fear the executable could have some kind of virus. That's just a theory tough

I get people's hesitance, but it isn't fair to those who had an idea that is incompatible with WebGL that people just refuse to play them. Especially once a few reviews are in so you know it is safe.

i'm just pointing out the tendency i have no say in the matter, it's kinda like developing for a single market, you'll just leave out everyone not in that market so eiter support other markets or make do with a reduced audience