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(2 edits) (+1)

I really like the aesthetic, and I love the concept of using the radar for a find and rescue mission.

However, I was initially surprised that the intro talks about an aberration on the radar, but then you can't actually witness such an aberration in gameplay. Then when replaying I realized that the fishes do show up on the radar when angered. However, at that point, I don't want to look at the radar because I want to run away fast!

I think it would be interesting to have the player witness that something is abnormal by themselves before being put in a dangerous situation.

Thank you for the feedback!

I see the point you're making and agree with it. It is not evident how to achieve it though. An idea I just had may be to have the lights of the submersible go out for a moment and make everything go completely dark. Then attract the player's attention on the radar and show that there is a mass approaching the submarine. When the player exits the radar view, the lights start up and make the swarm of fish visible, leading to an effect of wonder/suspense when seeing the mass approach in the radar and an effect of revelation when the attacking fish are first visible. Also I could change the intro to clearly show an approaching red mass rather than just a full red radar, I think it would be more effective in creating suspense, and there would be a parallel with when it actually happens to the player (the intro is supposed to depict the view of the first submersible that got lost).  That would be a bit of work though.