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I actually started the game several times just so i could fully test it. At the start i decided to jump to a precipice and see what happens and what happened is i got stuck so pretty realistic in that sense. I then proceeded to jump in every pitfall fully knowing there was nothing there i would have appreciated a) a way back up that didn't involve restarting the game, b) anything at all in there or c) a death screen it's just a minor detail but tbh if there is a way a player can softlock it's the developer's job to try and avoid it. Another thing that i noticed is that you can finish the game without using a single battery pack since the broken bridge at the end can be easily climbed with just the jump(the battery packs could probably be used as platforms too but i didn't check that). As for the concept it's an interesting idea that could lead to an interesting game with the right level design, the mechanic has been done before but i have no knowledge of a 3d game that tried it so that's something. The ambient was pretty nice it's noticeable most of the efford went there