Seems like mine always crashes from the static vertex = Drago3D_Internals.Vertex;
in the d3d_draw_block.
Okay sorry for the delay, try replacing the Drago3D_Internals file with this: https://gist.github.com/DragoniteSpam/2839c0d97596f3d36066aa6635a9e609
I’ll make a “proper” LTS release after dinner.