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Firstly, the lights/shadow, was really cool that you could 'interact' with it. Secondly, I love the camera, how it zoomed in in some parts and away in others. It created a really cool experience. Wilst I have some critiques below, I thought eh level design was great

The biggest issue it had, was it was completely linear, you were basically forced to walk a certain way and there was (with exception to the floating things in the last level) no obstacles at all, just walking and jumping.
It wasn't exactly a metroidvania because of these things ^^^ but it was a fun platformer.
There were some bugs with the moving platforms, I could sometimes double jump + walk across even when the platform wasnt there...
Some rooms were a little confusing, you would leave to the left but then the door was also on the left. A bit of a confusing moment more than a real problem but something to consider.

The art was cool and the animation was great, but I know that was assets.

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That's fair about the story being linear, thanks for playing!

Actually I made all of the art and animations myself in Aseprite, which took up most of the month for me. But if you think it was good enough to be an asset pack, I'll take the compliment!

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Ohh my bad, I misunderstood the description. In that case let me add that the art was amazing, the character designs, the animation, the environment and more. It was honestly fantastic. I'm blown away, well done!!

no worries! haha