Firstly, the lights/shadow, was really cool that you could 'interact' with it. Secondly, I love the camera, how it zoomed in in some parts and away in others. It created a really cool experience. Wilst I have some critiques below, I thought eh level design was great
The biggest issue it had, was it was completely linear, you were basically forced to walk a certain way and there was (with exception to the floating things in the last level) no obstacles at all, just walking and jumping.
It wasn't exactly a metroidvania because of these things ^^^ but it was a fun platformer.
There were some bugs with the moving platforms, I could sometimes double jump + walk across even when the platform wasnt there...
Some rooms were a little confusing, you would leave to the left but then the door was also on the left. A bit of a confusing moment more than a real problem but something to consider.
The art was cool and the animation was great, but I know that was assets.