neat design but controls would really have gained to be improved, its way too rigid, im curious about your strategy as the dev to optimize your run, would love if you could add a video demo :)
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Thanks for the feedback. Here's a video. Even aside from the general lack of polish in the handling, I had used this game as an opportunity to learn how to handle analog input, in particular the triggers for braking and driving, not realizing that the HTML gamepad standard assumes the triggers will be digital buttons. So most of the playtesting I did used a control scheme that the web export ends up not supporting, not that that control scheme was much better.