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(+1)

Great aesthetic - felt like ESSA. Nice UI. Good use of assets. 

I wasn't able to finish the game for two reasons:

1. I found the controls a little difficult to handle. The drone felt heavy and unresponsive, which had me redoing many jumps and puzzles just for a couple of missed pixels. If the drone was responsive, it would have made crossing each puzzle/platform section feel really rewarding (it already is: more on that below).

2. The magnetism effect (S key) often didn't work. As far as I could make out, I think it only works when the ball is just below the magnet? So I was never able to catch the magnet while falling. Either way, its very pixel-precise. 

With that being said, I'll be going for another round and trying to finish the game later.

On the other hand, I think the levels and platforming challenges were excellently designed. Loved each little section. I liked the pacing too. Finally, the magnetism ability felt super cool - it really was! I felt a rush of adrenaline when I first used it. I thought it was such a neat mechanic + considering the point about the levels, really well-implemented.

Good hustle overall.

thank you so much for the kind words! we actually broke the grapple mechanic for a bit earlier today so depending on when you played it may have been during that few hour period where it was busted 😅