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(+1)

Thanks for the feedback. I will try to fix it in next game jam. I am glad that you don't get motion sickness as expected, I guess I can raise the level up. 

Limbo Express is indeed designed based on the lessons from the last few Song of Morus games. During Laments On the Brine, I learnt that a moving background makes the game feel much more intense. And during Skypatch, I leanrt that designing a stage based on real world  is difficult and time-consuming for solo team. And these inspired me to make a game with a speeding train in a surreal world.

For Norton's reaction, I hope it's alright.