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(+1)

Yeah, unfortunately the encounters started as sort of RPG battles but I couldn't figure out how to make them any fun so I shifted to puzzles mid-jam, which are absolutely better than what I had before but I didn't have enough time to make them as player friendly as they should've been. I love the idea of multiple solutions and I can see tons of ways to go with that. If I keep working on this project like I hope to I think that'll be something I try to implement. Thank you so much for playing and for the kind words!