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Thanks for feedback! So that I can measure data, how many tries did the first boss chase take you?

About 30 tries I think? For the last locked door, I kept pulling the bucket back down from above cause I thought I needed that to jump. Then I tried once by just regular jumping, which worked.

Copy! Thanks! I've re-tuned the boss section and it will be included in the final upload before deadline.

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The maglev burst is difficult to coordinate inputs for (diagonally). If I delay either of my two directional button inputs by a little bit, the burst only goes in one direction. A few frames buffer (like coyote time, or jumping again just before you land) would be nice. Took me ~10 tries to jump up into the first bug room - kept falling down - and I'd say a similar number of tries to clear the bug room itself.

Yes, the lack of input buffer bugs me to no end, too. That'll be something we look at in the polished build.

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Game over! Excellent game, what an experience. Loved the upgrades, loved the puzzles and loved the story. Music and SFX were top-notch. VA too. My favourite part was when you first meet the boss - what a cinematic shot. 

Brilliant! Would've really liked it to be longer. Kudos to the entire team.