Yeah, when I got to the first Jelli, I got stuck in the wall sliding animation and the game froze.
I liked the walljump mechanics, one of the platforming sections in level 2 was legitimately quite fun!
I wish there was some indication of how many honey buns you needed to unlock each level - you'd think with all the NPC dialogue stuffed into the first level, there'd be some actually useful information conveyed lol. It's also odd to have a game designed around replaying levels, but the levels also completely reset when you return to them?
Some of the sections seemed a bit unfair, for instance in level 2 at the big hat guy there's some honey buns underneath, but when you jump to collect them you jump into some thorns you couldn't see.
Also, I was kinda the opposite of Steventus - I didn't realize you COULD beat the enemies & poison (?) flowers that dropped from the ceiling by jumping on them!