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(1 edit)

very nice visuals, you nailed the realism of a clouded day in a forest in a way i wish more commercial games could.

the mechanic of the radar is great, im a great fan of navigating an environment through radars and this one does the job very well. the only issue i would have is that since it only show the nearest part instead of the whole wall, it does get a bit tedious to interprete where the wall is when you're limited in use by enemies