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(1 edit)

Very impressive! I love the artwork and the world. The controls feel amazing for the most part. It seems like you accelerate to the right pretty hard, and that was difficult to get used to in some of the platforming segments I encountered. But I liked it! I hope you keep working on it because I want to see this as a finished product.

I applaud you.

The platforming segment was kind of meant to encourage the player to go a different way, it feels hilariously rough because gravity is constantly swinging in that room, that's not just a visual effect! There is an inkheart at the end, so I hope that makes up for it. That section like most is completely skippable though. Instead of straight corridors, the rooms in my game go in loop de loops. Out of 16 rooms (not counting houses) you can complete the game only visiting 7 and fighting 2 out of 4 bosses.