So this is what happens when you use the whole month to make a game with a whole team. Wow, this feels like an actual game that would be on the market. At first I wasn't invested in the story and only skimmed through the dialogue, but after reading log #6 (because it was so hard to get to) I realized that I had to go back and read every log. The story was incredible and the gameplay was innovative and awesome. There was a bit of an issue of being able to rapidly spam the spin button to auto parry/rapidly damage opponents, and most of the launchers would send the player a single tile too far to where one really needs to spam the parry in order to use them. But those are just nitpicks, this game is a work of art!