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when i've run it magic is mostly discovered by doing work for existing magic users, or learning it from any of the grimoires found.  there is also the possibility of learning some magic from one of the demon-faced coins. 

i've heard some tables leave the spell lists accessible to the players so they are instead actively seeking the ingredients rather the knowledge of the spells. personally i prefer having it all hidden, but you know your table best.

similarly, i'd shy away from starting with knowledge of magic but as above - you know your table best.

Thanks for your insight! I've continued to read all the handouts and am continually impressed how it all fits together. I see some strange ingredient or ritual and think "well how the heck are they gonna find/figure that out?" only to find a hex with a character or the item itself right there. I'm growing to trust that it has all been carefully assembled. I think my only feedback thus far is I do wish there was a way to combine all the island/land area PDFs into a single document. But I think I only say that as somebody prepping for a campaign and not one actively running it yet. I may change my tune.

the download includes all the .md files for the documents, as well as the html versions. if you spend some time getting used to pandoc you could very quickly make a pdf that combines all of them! some people have also had good experiences importing the content into obsidian.