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Pretty short and sweet, although at times it felt like I was able to get away with not really caring what I was doing since it seemed that even if I got a match-up wrong it annihilated both objects, so as long as I was ahead I could basically sacrifice some to finish out the level. Not a huge deal, but it felt a little odd.

I was also confused about what the rules for the AI movement were, as others mentioned. It kind of worked out but ultimately made it feel more random than puzzle-y.

All that said, it still came together reasonably well, so nice job!