Some more things in 0.0.8b. Overall: much better. Wolves are still too easy, but at least they now try to attack. Now with the damage rebalance the “weakest enemies” are a bit to weak, often go down in 1-2 hits (especially wolves). Loot: better! Or maybe just random was more fun :) There is only one critical issue: #45, can’t build anything now.
.34. After “take all” it might be meaningful to close the container, especially if all items have been removed from the container by the command.
.35. Taking all doesn’t “cancel” the individual item menu (didn’t check it it crashes if tried to interact with)
.36. Splitting items stack could be useful. Now when there are 20 bottles in one slot and you need only 1-2 it seems to be impossible to take less than all. Maybe shift+click? Or additional menu option “take one”, but then also “take half” would make sense and it will make stuff overcrowded.
.37. Still some items overlap:
.38. Now it’s behind the door, but it’s still interactable (why not remove it altogether?)
.39. Goatman tries to walk from adjacent room through the wall between those
.40. When goatman tries to walk into an obstacle, the item in hands can start flying around randomly. This is the case that happened in 39, but also with the openable counter in one of the locations.
.41. Goatman immediately “went to sleep” after struggling minigame. Maybe some aggressiveness/horniness state should prevent him from going idle? Happened a few times they disengaged almost immediately after getting hit.
.42. Now player can attack almost non-stop, stun-locking the enemies and taking an easy win even barefist. It was more fun before unless I simply didn’t notice this exploit earlier :)
.43. Cape doesn’t fit on the head
.44. Goatman had some item in hand, and it was heavily misaligned, but I believe this has already been reported in “bugs” topic recently.
.45. [CRITICAL] building no longer works at all. Always says “should be on the ground” - tried in the building, outside of the building and in the forest location. Note: I didn’t try it in 0.0.8, only collected the ingredients and left them for better times.
.46. “Flip” checkbox doesn’t seem to do anything. Neither I’m sure what “Snap” does, but therefore can’t say if it does it correctly :)