there’s an uneasy vibe to this game’s audiovisuals, which contrasts nicely with the writing. it comes together to form an intriguing liminal experience, that unfortunately suffers from the same problem as most other point-and-click games: obscurity.
the guide was appreciated, I needed it to figure out what to do with the router. the rest was not too hard to figure out with some trial-and-error, I just have some thoughts about the UI:
- having to press E to interact is a bit awkward, as everything else is handled with the mouse.
- the small text box that pops up in the top-left corner is not great, maybe it should appear near the interactive thing instead, where the player’s focus is.
- the text message view should scroll to the bottom when new messages appear.
- the entire mushroom puzzle UI could be overhauled by not requiring discarding — instead, focus on which mushrooms to keep, and build the UI around that. if I picked the 3 correct mushrooms, why do I also have to discard the 3 wrong ones? it’s implied.
in conclusion, great mood and interesting writing, somewhat held back by a lack of clarity and some UI issues. and I gotta say, I really dig that wonky house.