It might just be the fact that I'm a fan of a rather esoteric game, but I was really hoping for horrible drifty controls and a short multi-jump. I don't know how well known the game "Joust" is but whenever I see a knight with a lance riding on a bird, I hope for the terrible controls of that legendary classic. I understand that this isn't a "Joust" metroidvania, but I still think that the concept should still be thought about. Rather good for an unfinished game, I just wish the bird had a bit more inertia!
Viewing post in RUSSO'S QUEST DX JAM VERSION ( OPEN TO RATINGS ) jam comments
The title for this game was literally called "JoustDX" during the prototyping stage, and is a love letter to the game and other nes action platformers like Castlevania 1 / 3. The issue with "purposefully" having terrible controls is that it becomes more of a net negative than a positive. When I finish the game in the new engine, I will consider making a "Painful Reality" setting to turn on slidey physics.