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(1 edit)

edit: i reposted this on the actual jam feedback because im new to this and didn't realize that's the proper spot for it :)

i LOVE the art in this, especially the backgrounds and character portraits!! super pretty especially the rose castle. 

mechanically, i enjoyed the grapple, it was pretty intuitive and there were a handful of rooms that used it in interesting ways. the teleport mechanic was cool but felt like it needed maybe some levels that really focused on it. for combat, i quickly ended up relying on the projectile as it was just as powerful as melee and far safer. i didn't even try to melee the final boss. figuring out a way to encourage both more equally is probably the first place i'd start if i were to iterate on the game's design.

i liked the concept of the story as well, focusing on less obvious emotions works to the fairytale vibe's advantage. i would definitely be interested in seeing this expanded out more!

lastly, noom is very cute.