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the pixel art is excellent, especially the character animation! i loved the visual effects and color palette. the audio is fantastic too, the sparkly jump and shoot sound effects are very charming and i think the presentation of the game is top notch for what i'd expect in a jam!

i got lost after getting three keys and the super sprint, and without a map or notable landmarks it got quite hard to navigate. i ended up not finishing the game because i felt like i ran around the map twice without finding anything new. it was a little frustrating thinking i had a red key but two different reddish shades of doors weren't opening. i also had to play the game in a small window because the camera zooming effects were really disorienting even at half my monitor's size.

the movement generally feels tuned quite well! the acceleration feels pretty good and i like the triple jump with how the last jump is the most powerful. the super sprint was fun and i would have liked to use it more. there's a couple things that got in the way of movement feeling especially fluid: hanging on the walls to do walljumps felt too sticky and occasionally i wanted to jump up a wall but i hit it too early and it killed my vertical velocity, but jumping off the walls was far less effective than the triple jump. also, hanging when you slide down the bottom of a ledge felt like it hindered my speed without me ever noticing a place where it was intended to be used in platforming. these were more on the nitpick side though and i think the movement was like, 95% of the way to being fully shippable.

really it was just the camera zooming that made me stop playing though, im not normally someone who gets nauseous playing games but it was bothering me quite a lot (and the greasy burger i had an hour ago probably didn't help 😭)