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focusing on the map design, i think you have quite good intuition for how to make metroidvania maps accounting for different abilities and introducing natural backtracking. making the incremental upgrade your fall height is a really cool idea actually. i was initially confused what the red bar across the screen meant but it was quite cool getting further in. i think with improved movement physics this could be a really awesome exploration focused game.

Glad that you thought the fall height upgrade things was a cool idea. It was a fun concept to play around with and I think it could play well in an expanded setting (though I think it may need supplmenting with something else, like basic combat or far more interesting platforming design). Took a bit of thinking to get my head around when I started designing, but it's good to hear that the level design worked out in the end. 

I'll definitely have to consider iterating on this in the future to see what it can end up being with a bit more time and thought into a more expansive design. I think that this version got the ideas I wanted across, but I do have more ideas that I think would fit it well.

Thanks for the feedback!