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nice, thanks for spamming the inputs! I think you can thank the Unity Input System for that, I just had to bind all those keys to the same action and cross my fingers that they work together!

Sorry about the soft locks, I’ll see if I can put in a reset button… it’s been hard for me to replicate that error to fix it

Also, you have a good eye about the jumps! Technically speaking, I decided to try it so the player has “one jump” that gets reset on the ground, but you can spend it in the air falling if you want to

Thanks for the feedback!!!