Great audio and graphics! The environmental design was really solid as well, it definitely felt like a cohesive world. There were a lot of solid layers here.
The combat was solid but not without its oddities. It was unclear to me whether the red squares were all hit by a given attack or all options for who I could hit. It kind of seemed like different units worked differently in that regard despite the fact that I didn’t notice anything denoting that. Some of the attack animations were also confusing, they didn’t always seem to be coming from the right place, which probably didn’t help with the confusion of where my hits were landing.
Regardless, those are pretty minor relative to the overall amount of polish on this entry. Very nicely done!