Visually this was nice, but I couldn’t figure out what to do at first. After wasting time trying to go right, I started over and went left only to get stuck pretty quickly in the green floating area. Once I got past that though, I worked my way around up to the ceiling and starting going up the starting chute when my finger slipped and I fell back to starting point, which was pretty disappointing.
That said, I did generally find the controls to be pretty solid after a little messing around with them. It kind of reminded me of Octodad.
There’s a lot here that’s done well, I think the level design/player guiding just needs some work.
Nice job!