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(+1)

Visually this was nice, but I couldn’t figure out what to do at first. After wasting time trying to go right, I started over and went left only to get stuck pretty quickly in the green floating area. Once I got past that though, I worked my way around up to the ceiling and starting going up the starting chute when my finger slipped and I fell back to starting point, which was pretty disappointing.

That said, I did generally find the controls to be pretty solid after a little messing around with them. It kind of reminded me of Octodad.

There’s a lot here that’s done well, I think the level design/player guiding just needs some work.

Nice job!