Great feedback TY.
Could you go into more detail as to the confusion with "dropping items"?
Would a context HUD letting you know, press "this to drop" and "this to throw" clear up your confusion or was it related to something else?
As for the shooting...
I'm working on a difficulty system. The changes being: easier difficulties will play smaller shooting levels that are significantly easier.
My first thought was just to lower the enemy health, but now you've got me wondering if I should just make them slower. I find it comical how fast they shuffle along, but I hear you, it is a difficult section.
I think the final game will be too big for itch, so please wishlist on Steam!
Once the full game is done, the demo will also be updated.