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Oh man, this was pretty fun -- the Vampire Survivors recipe has really great progression loop and even though the gameplay was relatively simple it still feels really satisfying to level up and take out hordes of npcs. Like other folks said the socket system was pretty neat. There were so many slots I never ended up playing tetris to fit my abilities, but appreciate the extra control I had over when things triggered (maybe visualizing the spiral in an in-game HUD would give the player more intuition about what's firing when). And maybe the spiral could also affect the direction of the attack, based on the direction your facing? Also, I think the movement could have been a bit juicier (maybe tilt the character in the direction you're moving, and add some particle effects or something?). Nice work on your first Godot submission, though! :)