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solid platformer with some very interesting levels. great art and audio as well.

the world is nice and small with many ways to go, and every room seems beatable from multiple directions. however, I encountered a few issues. I entered Undercut from the bottom-right, and the blue orb refused to be collected when I went up — I had to go back to the lower-right platform for it to count. also, I got softlocked by going up out of High Lookout, luckily I could just reset the level via pause menu.

the movement is very solid for the most part, but there’s a weird quirk with changing directions in mid-air. basically, you slow down faster in the air while not holding any directions, so it’s more efficient to release the directional input for a few frames before pressing the opposite direction. it’s similar to how Smash handles turning around when running on the ground, where it’s beneficial to release the stick for a frame before pushing it in the opposite direction, but I’m not sure if it’s intended here.

I found 11 orbs at first, so I had to go back for the kinda-hidden 12th (nice hint from the vents though). I really enjoyed figuring out that 12th orb, and I loved the ending!