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Very nice entry! The gameplay resembles other "action" RLs we've seen, both from Slashie and other developers, with a couple nice features specific to the inspiration: animated multi-tile attacks and special weapon throwing. It blends a persistent overworld with both persistent and randomly generated locales (and ambushes), with victory accomplished through a multi-step quest (that could eventually expand to incorporate more of the OG game).

In its competition state, the game was easy enough to learn if not very challenging, though it was likely unwinnable due to final boss power. However, follow-up releases have tightened things up, and I look forward to seeing more. 😊

One fairly unique thing about this entry vs. others I've tested is its use of music, sound effects, and splash screens to contribute to the mood of the game. Very nicely done!