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I like the chill vibe of the rowing section (the sound effects/background ambience is nice). The limited animation + sfx actually carried the presentation side of things pretty far. The main problem I had was with the decision making -- if a spirits intentions were unclear, was there any advantage/disadvantage to taking them or declining them? The optimal strategy seems to be:

  1. Search soul
    1. If bad exorcise
    2. If good accept
    3. Otherwise exorcise to avoid the risk of increasing dark energy? (this only seems to be a minor hit to balance which doesn't really feel problematic when you deliver a bunch of souls to their destinations)

So the majority of the gameplay doesn't really have much choice or engagement from the player other than the searching section. Also there didn't seem to be a clear goal that I was moving towards other than ticking up the distance (I made it over 100m btw). The vibes are definitely there, with some design decisions to encourage more push and pull in the gameplay this could be very interesting. Good job :)