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(+1)

This one has a huge potential. The art has amazing vibe, the combat mechanics is in place. All it needs is to be larger: apparently not a game-jam-sized project, ain’t nobody expects a fully-fledged Dark Souls from 9 days :D but more characters, multi-stage combat (taking off clothes piece-by-piece), larger map, harder combat (now it’s way too easy :)), likely as the game extends will need some more game mechanics (like consumables, different kinds of attacks, etc.) with most likely player-vs-monster clothing system as health system.

Overall, really, really nice, unfortunately too easy to play again :) Also showing which clothing items are retrieved and which one are still missing could be great idea - I got really confused after recovering the dress, I thought I was just lucky to find everything I needed in the first wardrobe, but then had to go back to re-search all the other wardrobes (though I’m almost sure I’ve already checked those out, maybe that flashy image that I saw only with the hind-sight meant that centaur repositioned?). Also it seems like there are some UI scaling issues - in the victory screen the button is almost fully off-screen for me. Maybe missing other UI elements because of that (like clothes to-find list if it exists already)