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(+1)

Tried several times and only won a couple times. It's a neat idea that I had some fun with, but it could use some polish. While the controls are responsive, I think the camera panning around the way it does kinda screws with them since it means your endpoint is always shifting. The bosses probably could've used better difficulty progression, and it was slightly annoying that they'd always get out of range while you're being shot at. It also felt a little buggy with the square occasionally detaching from the platforms for no discernable reason. Could use some work, but I like what you've got so far.

(+1)

Thanks! Great pointers you’ve made. I havent considered a lot of them especially on the moving camera since I added it for visual’s sake.