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*Insert Earthbound-Inspired Indie Game About Depression meme*

Yeah, I wouldn't say this game is subtle about what it's trying to be, but it is fairly effective; it taps into a sense of imposter syndrome with more and more NPCs surpassing you over time while you get stuck on numerous obstacles. The platforming is pretty well-designed, though I noticed it went a lot smoother my second time around. On that note, one addition I would sort of like to see is a ranking system based on how fast you clear it; I don't know how well it would play into the themes, but it would encourage players to keep trying even after they've beaten it once. Still, it's good for what it is.