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BUG REPORT:

Armorer's "Shield 1 smith" ability's base 1 shield doesn't stack properly with the Brute's 2 selfshield from "2 damage selfshield".

Steps:

1) Use "Shield 1 smith" on Brute, Brute gains 1 shield, +1 to "2 damage selfshield".

2) Use "2 damage selfshield" (now became a "3 damage selfshield") on enemy.

What I expect to happen is:

Brute gains base +1 shield, and a +1 to the "2 damage selfshield", so after Brute uses it, Brute should do 3 damage and have a total of (1+3 = 4) shield.

Instead, what actually happens is:

Enemy takes 3 damage, Brute ends up with 2 shield total.

The +2 selfshield replaces the earlier base 1 shield the Brute gained from "Shield 1 smith", resulting in a total 2 shield.

Not only should the additional selfshield be added rather than replace the existing shield, since "smith" is defined as " +1 to damage and shield sides this turn", shouldn't the Brute's "2 damage selfshield" just get boosted for everything, including selfshield amount, when it gains a +1 from smith? Since the whole point of that side is that it's a simultaneous increase to both damage and shield.

is the enemy a spiker because i have a hunch that you didnt see the enemy's 2 damage to attackers passive

Nope. If the Brute took 2 damage, it would be a different result. I tested it a couple times on different enemies.