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Congrats! 

I'm planning to start working on a sprite-based RPG and I am considering using Unity.  I was curious as to why you decided to switch from Unity to Godot? 

Also, I thought Godot used JavaScript and not C#?  (I know they are very similar).

(1 edit)

Thanks! I switched because of Unity's monetisation decisions, focus on mobile, and not-so-developer-friendly strategy. The trigger was the events in last September.  I'm going to be developing this game for a long time, possibly longer than how long Unity's leadership will stay in their positions, so long-term outlook matters to me.

Godot uses mainly GDScript (not JavaScript) but it also supports C#, which I'm mainly using. And I can run C++ code through dynamic libraries