I dunno, I played it to the very end, and wasn't offended by my experience really. I was able to figure out the mechanics and puzzles after 1 - 2 tries, so I wasn't particularly lost either. And no, thats not what I was referring to. I meant, literally the intro to the escape sequence, the level design felt very metroid-y. I liked it, finally, a hallway that doesnt just lead to a massive antechamber. I'm really just not a fan of exploring huge rooms with platforms. And thats just a very me opinion lol, which I can accept. The ending platforming sequence with the boosting + gun shot ability was actually pretty hard compared to the rest of the game, same with the "boss" before I figured out where to stand so I didn't knock myself off the platform, but I don't think that has much to do with game design, just my skill. I'm not really a fan of modern triple a design, since it seemingly sucks the fun out of most things. I felt like the portal-ish references were a bit too much in term of story / setting, but thats just kind of my opinion. I'm just kind of critical. Its one of the more polished games submitted to the jam, that I've had the experience of playing at the very least.