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Going back through some of the games that I'm using as inspiration, none of them are as flat shaded as the ones that I have right now.  All are on the shaded side of things and the style ranges from cartoonish (Eye of the Beholder) to semi-realistic (Lands of Lore, Realms of Arkania).  Arkania's portraits has some variance in them depending on the type of character illustrated.  Some were more serious looking with a painterly style while others leaned more to the cartoon style probably because different artists were involved but all had depth.

I think the ideal spot is to walk the line of semi-realistic with  just a hint of cartoon style to lighten the mood.

Yeah, I find the artwork less frustrating, more relaxing, than the programming but I'm better at the programming than the artwork.  I tend to intersperse the two together so that I can use the artwork to relax and completing a piece gives me a feeling of accomplishment.  The only problem I have with artwork is indecision because I'm still an amateur.  lol.

I looked at Curious Expedition 1 & 2.  It looks like they changed from pixel art to vector art.  I'm not really a big fan of vector art unless it is done really well.  I don't use vectors except with interface elements.  When I draw character with vectors they always look like colouring book drawings so I tend to avoid it unless that's the look I'm going for.

When I settle on a portrait style, I'll release another dev log about it.

Eye of the Beholder's art instantly puts a smile on my face ) It looks like a game that knows it's a game

Eye of the Beholder Level 11 Walkthrough - Lower Reaches - YouTube

Lands of Lore looks fun and very carefully crafted and doesn't remind me of anything else.

Lands of Lore: The Throne of Chaos - Lutris

Realms of Arkania though made me burst with laughter twice in less than a minute. It looks like early digital art made by artists who tried really hard (and it showed) mishmashed with indie games made and drawn by children here on itchio ) Thing one won't dare say about this game is that it looks boring or by any means predictable. It's cool to have a wild card as reference to remind self of wild possibilities.

Realms of Arkania: Blade of Destiny Maps :: DJ OldGamesRealms of Arkania III: Shadows over Riva Screenshots for DOS - MobyGames

Talking about wild possibilities and heavily retro-inspired pixel art look for a modern game i want to mention 2 special cases:

1

Infernax 

which is mostly metroidwania but leans into more detailed art for the sotrytelling bits and when presenting player with interesting choices

Infernax Review (Switch) - Hey Poor Player

Infernax Review - 8-Bit Blood On My Hands - Crumpa

2

Fit For a King

thing about this game most relevant to our conversation (and coolest to me) is the story told by it's steam comments

https://store.steampowered.com/app/1110380/Fit_For_a_King/

Some people roleplay even when commenting, others tell stories of their lives, playthoughs and relationships with other games and many — and this is the part that made me remember it, without even playing — opens up about this game subversing their expectations by giving them a novel experience inspired by things they loved in the past without delivering on the impossible promise of taking them back.

Historic love letter, continuation and novelty.

Homages and tributes are all legit and one can naturally progress from there too. 

It's just i find these 2 cases so specifically interesting