I played the downloadable Windows version. I didn’t have any performance issues, I just had some situations where it seemed like my inputs were ignored. it might have been due to the bug I mentioned where attacking/dashing doesn’t work (fixed by getting hit). and I expected to be able to jump while dashing, that could have been part of it as well.
and yes, I did throw enemies at almost every opportunity in that run.
fair point about making the inputs too complicated, though I think you can get around that by making additional moves optional — or better yet, easy to do accidentally. I’m not advocating for more buttons, I just mean I would have liked to see more interactions between the buttons you already have. examples: attack while dashing to do a shoulder bash, attack in the air to do a ground pound, jump while throwing someone to do a piledriver, and so on.