Aye, the camera is something I was messing around with a lot during the jam. originally, it just followed the character, but then while playing Pseudoregalia, I noticed that at certain areas, it would instead stay at certain heights in PR. I think I'll need to mess around a bit more with my camreato make it feel 'natural'. Its main use, from my understanding, is letting the player see over 'ledges' if they are grabbing them.
The way it works now is that there are 'areas' that the player can enter to change the camera's target height. Then, if there are multiple, they are added to a stack or queue. If the player leaves one, it is popped, and from the remaining 'areas' that the player is touching, a height is selected. But there are some moments when it does feel very hard to adjust the boundaries, so I've been considering alternatives.
Thanks for the feedback, and I'm glad that the character feels good to control! Aerial movement was the hardest part, especially when the player needed to switch directions.