Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Automating the part where you actually have to play through a level made for a fun challenge of evaluating difficulty and plotting your way through the generated skill trees. Definitely enjoyed this one quite a bit.

A few things I noticed:

  • Being able to repeatedly buff yourself is pretty overpowered relative to a lot of other skill options. Speed and evasion in particular are a very strong combination if you can repeated buff both of them. I don't think that's a problem, exactly. You still need some way to actually kill stuff and some fights can still kill you if you're not careful to avoid them. But it would be nice to have a greater range of viable strategies.
  • The game has a tendency to hang for a while if you can't win quickly, though to some extent that's probably expected since it has to simulate an ungodly number of turns while you and the enemies repeatedly miss each other.
  • The list where you choose which skill tree to use can have the same skill tree listed multiple times.
  • Greater Attack Shrines feel far more threatening than most other stuff. I don't know that that's a problem since a big part of the game is picking which fights to skip, but they ended up being the main thing I looked for when evaluating a fight.
  • Somewhere around floor 70 I had enough teleports saved up to skip all the way to the victory screen, which felt a bit anticlimactic. Even just detecting when that happens and having a button to skip directly through the rest of the floors instead of having to do it one floor at a time would probably help a lot.