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Who said I wanted that? I've been playing this for several versions. The issue isn't even that it's happening, but that it's implemented in such a way that makes it look like a glitch. A better way to do it would be, on occasion, have the lights dim down a bit over a few seconds, then go back to normal at maybe the same to twice the speed. That would be less abrupt, more natural, and in my opinion, be more spooky. Don't jump to assumptions about what people are saying.