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Appreciate the feeedback, glad you enjoyed the style. Luckily for the feedback, a lot of these are known issues to me (thankfully lol) and are intended for a final 1.1 (web) build just to keep for the 1 traveller a year that randomly finds this game.

Yeah an onhover cursor change is probably the least intrusive way to signal exits - although I was probably gonna end up putting something either particle based or animated at the exits to signal them better.
The character thing is because I am shit at animation and spent most of the jam learning to armature in general loool.

I do have sfx for most interactions (except opening consoles and opening dialogue with altars) theres also music to fill in the space, things may be ungodly quiet though and a rebalance is in order. Cutscenes with a sting wouldve been nice (these need a bit of a UI change as well). same with different music for the ending but that was a time thing and we'll see how much I care after 2 weeks lol.

and yeah I am very aware of the texture thing. It is the texture maps being giant, completely unbenknownst to me as this was a first shot. A problem that will be addressed in a final web build lol.