Fair enough! I decided not to have the 'direction' of the character directly affect the camera when rotating, because I was worried that it would disorient the player or cause motion sickness. I tried adding a small 'rectangle' to the side of the projectile for now to point to where you are about to fire, which I would probably replace with an arrow, and I also have the character model rotate around the outside of the circle so that you will fire at the tangent of the position you are at. I agree, the camera does need some work though. It isn't quite as 'smooth' in the movement as I would like, and there is a slight 'jump' when landing or moving around that I'd like to eliminate.