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(1 edit) (+1)

interesting little walking simulator with cute, cohesive visuals. the footsteps, ambient sounds and music work really well together to set the mood. while there isn’t much going on, it was intriguing to realize that something is actually going on.

I walked into an invisible wall pretty early on, which took me out of the experience a bit. I think the hopelessness of the situation would be emphasized if there were no borders at all. (I assume you put in invisible walls because of technical limitations with the snow trail, that’s probably tricky to solve in the limited time of a jam.)

regardless of the limited playing area, I really enjoyed the somber experience!

(+1)

I initially struggled to think of something thematically that could be considered unexpected, and ultimately unwelcome - especially when considering the sort of technical challenges I wanted to explore. Thankfully, I feel like I ended up with something that does fit, but I do worry about the subtlety of it still. 

Regarding your guesswork - you're exactly right. The approach I took to deforming the snow mesh depends on a static piece of geometry to modify vertices of. I couldn't use a higher resolution mesh because my computer was chugging loading it as it was. I couldn't come up with a sensible strategy for dynamically dealing with the snow deformation for procedural terrain. And ultimately, I ran out of time to try alternatives. So, in the end, I just boxed it in to keep players from falling off the mesh. 

So glad you enjoyed this little game. And thanks for the feedback!