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(+1)

A nice prototype, I like that the people explode into blood potions that you have to collect.  If you continue to work on it, I would suggest making the humans a bit slower or maybe having a sprint function that uses the blood as stamina because it sometimes feels like the only way you can catch them is to corner them. It would also be cool to have a death animation or an end-game state for getting caught by the hunter. Good effort for your second Godot game, you made good use of the theme and I like the little voxel models. Well done!

(+1)

Hi! Thanks for trying this fabulous mess :D

It's a very rough prototype. I had just 8h (before the end of JAM) to work on it, so, well, it looks and works as expected.

You understood the game pretty well. You even got the same ideas as I had ...
Making the humans slower is a simple NPC speed variable change. The point of collecting the potions was indeed to use the blood as your stamina/health. By collecting you should regain your health. You should also have the ability to sacrifice some of your health to dash forward which should be rewarding if you managed to dash on an NPC. Sadly this was out of my time.
On the game page you can see a list of planned features. I will definitely finish it after the game JAM so it is a simple infinite catching/dashing mini game.