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To be fair, the game is very clearly inspired by the Old World of Darkness, which is a very bleak and depressing setting. It clearly tries to show vampirism as a curse, your humanity fades, you feel numb, all pleasures fade away except for the hunger, your powers backfire, and sex is for good reason something that most vampires don't even bother with. I get that. I knew that this wouldn't be a Twilight-inspired romp and I was more than fine with that. After all, I enjoyed Vampires: The Masquerade a lot, which is the flagship game of the Old World of Darkness. But unlike the former, Red Embrace: Hollywood takes it too far. There is ONLY bleakness. Like Markus said: Every emotion needs an opposite to be truly felt. But in Red Embrace, we do not have such an opposite. We have choices, yes, but only choices between various bad endings. With the possible exception of the very last unlockable ending, everything ends in bitterness. It's not even that your arrival fails to have any positive impact, no, everything gets worse after you show up, no matter what you do. After getting some of the endings, I began to wonder why I even bothered. Everything is going down the drain anyway, so why go on?

Don't get me wrong, for the most parts I loved the game and didn't regret purchasing it. And I'm certainly not somebody who wishes for a Disney ending. But I need a reason to care. A moment of sweetness to go with the bitterness. The feeling that my character is more than just a disaster catalyst. To truly feel the sadness, you also need to experience some happiness. And here, I find the game lacking and it seriously takes away any replay value once you have unlocked the endings. Just my humble opinion. (And forgive me if I sound stilted, English isn't my first language.)

Edit: I just wanted to add that I understand that replay value was probably not one of the main goals anywhere. After all, all those bad endings lead to the "true" ending, which basically goes "this story is broken and beyond help, so let's start anew", so the whole point is to grow beyond all this, not to fix or even endure it. So I think I get what the team was aiming for, it just doesn't work for me.

Deleted 220 days ago